The combination of these two game-balancing systems, plus variables such as siege weapons, counter-units and the inherent inequality of all four races, makes 'Age of Mythology' anyone's game. Myth units excel against traditional soldiers, heroes can destroy myth units with ease and regular human soldiers can take down heroes. This time, however, there's a new element: myth units and heroes.īy cashing in favor, players can call upon mythological beasts such as frost giants and sphinxes as well as demigods such as Heracles and pharaohs. These powers can change a match's outcome in an instant, and force players to make interesting decisions about which god to worship and how to best use that god's awesome power.īeyond that, 'Age of Mythology' embraces the traditional 'Age of Empires' rock-paper-scissors strategy: infantry beats cavalry, cavalry beats archers, archers beat infantry. Players also receive potentially game-changing god powers: one-time use abilities that include devastating meteor strikes, rains that increase farms' food production or teleporting whole armies across the map. Thor supplies dwarves who excel in gold mining, while you can get cheaper technology upgrades from Isis.